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- 45 \t'Object Manipulation'Object manipulation functions
- 46 \t'Object/Polygon Selection'Object and polygon selection functions
- 47 \t'Rendering Functions'Rendering functions
- 48 \t'Light Functions'Light manipulation functions
- 49 \t'Camera Functions'Camera manipulation functions
- 50 \t'Geometric Primitives'Basic built-in primitives
- 51 \t'Animation'Animation functions
- 52 \t'Texture Projection'Texture projection functions
- 60 \t'Box'Add a box object to the scene
- 61 \t'Cone'Add a cone object to the scene
- 62 \t'Cylinder'Add a cylinder object to the scene
- 63 \t'Disc'Add a disc object to the scene
- 64 \t'Prism'Add a prism object to the scene
- 65 \t'Rectangle'Add a rectangle object to the scene
- 66 \t'Sphere'Add a sphere object to the scene
- 67 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
- 68 \t'Toroid'Add a superquadric torus object to the scene
- 69 \t'Text'Add an extruded TrueType font to the scene
- 70 \t'Set Subdivisions'Set the global geometric subdivisions
- 80 \t'Move Camera'Move a camera
- 81 \t'Camera Field-of-View'Change a camera's field-of-view
- 82 \t'Dolly Camera In/Out (Ctrl=Look-From Only)'Dolly the camera In and Out
- 83 \t'Orbit, Trackball'Orbit camera around Look-At location (trackball in perspective view)
- 84 \t'Tilt Camera'Tilt camera up-down, left-right
- 85 \t'Roll Camera'Rotate camera about view-vector
- 86 \t'Add Camera'Add a new perspective or orthographic camera
- 87 \t'Set Active Camera'Set the active camera
- 88 \t'Set Camera Target'Target the active camera towards a specific location
- 89 \t'Show/Hide'Show or hide all non-active cameras
- 90 \t'Edit Camera'Edit the parameters of a camera
- 91 \t'Delete Camera'Delete a camera
- 100 \t'Move'Move an object
- 101 \t'Rotate'Rotate an object
- 102 \t'Scale 2D'Scale an object in 2D
- 103 \t'Scale 3D'Scale an object in 3D
- 104 \t'Mirror'Apply a mirror transformation to an object
- 105 \t'Skew'Apply a skew transformation to an object
- 106 \t'Assign Surface'Assign a surface to one or more objects or instances
- 107 \t'Edit Surface'Edit the surface associated with the selected instances/objects/polygons
- 108 \t'Group'Attach an instance to another instance
- 109 \t'Ungroup'Detach instances from their parents
- 110 \t'Add Instance'Create another instance of an object
- 111 \t'Taper'Apply a taper transformation to an object
- 112 \t'Twist'Apply a twist transformation to an object
- 113 \t'Bend'Apply a bend transformation to an object
- 114 Enable transformations in the X direction
- 115 Enable transformations in the Y direction
- 116 Enable transformations in the Z direction
- 117 \t'Edit Attributes'Edit the attributes of an instance
- 118 \t'Set Axes'Change the pivot axes of an instance
- 119 \t'Delete Instance'Delete an instance
- 120 \t'Button and Menu Help'Start or stop 'Mouse Selectable Help' mode
- 130 \t'U/V Coords'Use preassigned U/V texture coordinates
- 131 \t'Ortho Coords'Use orthographic texture projection
- 132 \t'Box Coords'Use box texture projection
- 133 \t'Cylindrical Coords'Use cylindrical texture projection
- 134 \t'Spherical Coords'Use spherical texture projection
- 135 \t'Move'Move projection icon
- 136 \t'Rotate'Rotate projection icon
- 137 \t'Scale Uniformly'Scale projection icon uniformly in the X/Y/Z directions
- 138 \t'Scale U'Scale projection icon in the X (width) direction
- 139 \t'Scale V'Scale projection icon in the Y (height) direction
- 140 \t'Scale V'Scale projection icon in the Z (depth) direction
- 141 \t'Fit'Fit the projection icon to a rectangular region
- 142 \t'Align Window'Align the projection icon to the current view window
- 143 \t'Align Polygons'Align the projection icon to the currently selected polygons
- 144 \t'Resize'Resize the projection icon to fit around the selected instance
- 160 \t'Move Light'Move a light
- 161 \t'Light Outer Cone Angle'Change outer cone angle of spotlight
- 162 \t'Light Inner Cone Angle'Change inner cone angle of spotlight
- 163 \t'Set Light Fade-Off Distance'Change fade-off distance of point or spot light source
- 164 \t'Add Point Light'Add an omni-directional (point) light source
- 165 \t'Add Directional Light'Add a directional (sun) light source
- 166 \t'Add Spot Light'Add a spot light source
- 167 \t'Light Creator and Library'Show the lights library dialog box
- 168 \t'Edit Light'Edit the parameters of a light
- 169 \t'Delete Light'Delete a light
- 170 \t'Show/Hide'Show or hide all non-selected lights
- 200 \t'Translate Object X, Global Axes'Translate selected objects in X, global world coordinates
- 201 \t'Translate Object Y, Global Axes'Translate selected objects in Y (Up/Down), global world coordinates
- 202 \t'Translate Object Z, Global Axes'Translate selected objects in Z, global world coordinates
- 203 \t'Translate Object Left/Right, Screen Axes'Translate selected objects left/right parallel to screen
- 204 \t'Translate Object Up/Down, Screen Axes'Translate selected objects up/down parallel to screen
- 205 \t'Translate Object In/Out, Screen Axes'Translate selected objects In/Out perpendicular to the screen
- 210 \t'Select By Surface Name'Select/deselect by surface name
- 211 \t'Select All (Ctrl+A)'Select everything
- 212 \t'Deselect All (Ctrl+N)'Deselect everything
- 213 \t'Invert Selection List'Invert the selection list
- 214 \t'Tree Select Mode'Select entire lineage that instance is in
- 215 \t'Branch Select Mode'Select instance and its descendants
- 216 \t'Single Component Select Mode'Select a single (non-empty) instance
- 217 \t'Inside Rectangle Mode'Only select objects or polygons totally within dragged rectangle
- 218 \t'Inside/Crossing Rectangle Mode'Select objects or polygons within or crossing dragged rectangle
- 219 \t'Toggle Mode (Spacebar)'Toggle mode: Invert selection state of items picked
- 220 \t'Select Mode (Left Ctrl + Spacebar)'Select mode: Always select instance
- 221 \t'Unselect Mode (Right Ctrl + Spacebar)'Unselect mode: Always unselect instance
- 222 \t'Polygon Select Mode'Enter polygon selection mode
- 223 \t'Instance Select Mode'Enter instance selection mode
- 230 \t'Render All (Ctrl+R)'Render the entire scene
- 231 \t'Render Region'Render a specific area of a window
- 232 \t'Render Selected'Render the currently selected instances
- 233 \t'Render To Disk'Render the entire scene to a disk file
- 234 \t'Render Animation'Render an animation to disk or to a window
- 235 \t'Save Last Render To Disk'Save the last rendered image to a file or the clipboard
- 236 \t'View Image on Disk'View an image file located on disk
- 237 \t'Rendering Options (Ctrl+O)'Show the render options dialog box
- 238 \t'Rendering Switches'Show the render on/off switches dialog box
- 239 \t'Rendering Level'Choose the rendering level (wireframe, hidden line or hidden surface)
- 240 \t'Shading Level'Choose the shading level (off, flat, gouraud or smooth)
- 241 \t'Anti-Alias Level'Choose the anti-aliasing level
- 242 \t'Culling Mode'Set the culling mode (back, front or off)
- 243 \t'Render Stats (Ctrl+Q)'Show statistics about the last scene rendered
- 250 \t'No Anti-alias (scanline only)'No anti-aliasing.
- 251 \t'Ok Anti-alias (scanline only)'Ok anti-aliasing (1x2).
- 252 \t'Better Anti-alias (scanline only)'Better anti-aliasing (2x2).
- 253 \t'Good Anti-alias (*Use this one*)(scanline only)'Good anti-aliasing (1x4).
- 254 \t'Very Good Anti-alias (scanline only)'Very good anti-aliasing (2x4).
- 255 \t'Selectable Anti-alias'Selectable anti-aliasing.
- 260 \t'No Culling (scanline only)'Disable polygon culling. View all polygons.
- 261 \t'Back-face Culling (scanline only)'Back-face culling. View only front-facing polygons.
- 262 \t'Front-face Culling (scanline only)'Front-face culling. View only back-facing polygons.
- 265 \t'Orbit'Orbit camera around Look-At location (trackball in perspective view)
- 266 \t'Orbit vertically'Orbit camera vertically around Look-At location (trackball in perspective view)
- 267 \t'Orbit horizontally'Orbit camera horizontally around Look-At location (trackball in perspective view)
- 350 Ready
- 351 Move, size, minimize, maximize or close window
- 352 File operations, exit application
- 353 Edit operations
- 354 Rendering runtime options
- 355 Select/picking options
- 356 Geometry related operations
- 357 View window operations
- 359 Window management operations
- 360 Obtain help, About application
- 361 Data translation operations, exit application
- 365 Reset the program
- 366 Read in a NuGraf .bdf scene file
- 367 Read in selective NuGraf .bdf components from a scene file
- 368 Save out a NuGraf .bdf scene file
- 369 Save out a NuGraf .bdf scene file to a specified filename
- 370 Save out selective NuGraf .bdf components to a scene file
- 371 List the system environment variables
- 372 Load in the setup file again
- 373 Associate some comments with this scene
- 374 Mail a document using Microsoft Mail Exchange
- 375 Show start-up preferences dialog box.
- 376 Show geometry import/export dialog box.
- 377 Perform a batch 3d file translation
- 378 Show the printer setup dialog box.
- 380 Common animation export options dialog box
- 409 Exit application
- 410 Camera definition functions
- 411 Texture definition functions
- 412 Light source definition functions
- 413 Surface definition functions
- 414 Apply numerical transformations
- 415 Select the active camera
- 416 Delete all instances that are currently selected
- 417 Duplicate the selected instances
- 418 Undo the last operation
- 419 Redo the last operation
- 430 Abort the rendering process
- 450 Choose fog atmospheric shader options
- 451 Choose mist atmospheric shader options
- 452 Choose background color options
- 453 Select the output driver and options
- 454 Set the global geometric subdivisions
- 455 Select various runtime options
- 456 Show-Normals and Show-Tangents runtime options
- 457 Select runtime options related to texture mapping
- 458 Modify the global shadowmap parameters
- 459 Global options for the automatic cubical environment maps
- 460 Global options for the automatic planar reflection maps
- 461 Switch between beginner and expert mode
- 462 Set the ambient light's color and intensity.
- 475 Enter polygon selection mode
- 476 Enter instance selection mode
- 477 Select/deselect by clicking mouse over object/polygon
- 478 Select/deselect by instance name
- 480 Select/deselect by surface name
- 481 Select everything
- 482 Deselect everything
- 483 Invert the selection list
- 484 Select entire lineage that instance is in
- 485 Select instance and its descendants
- 486 Select a (non-empty) instance
- 487 Toggle select mode: invert current selected state of instance
- 488 Select mode: Always select instance
- 489 Unselect mode: Always unselect instance
- 490 Only select objects or polygons totally within dragged rectangle
- 491 Select objects or polygons within or crossing dragged rectangle
- 492 Enter single-select mode
- 493 Enter multi-select mode
- 500 Operations associated with instances & objects
- 525 Modify the attributes of an instance (by instance name)
- 526 Modify the attributes of an instance (selected instance)
- 527 Modify an object's texture projection
- 528 Modify an instance's texture projection
- 529 Move the currently selected polygons to a new object
- 530 Move the currently selected polygons to an existing object
- 531 Hide all of the currently selected instances
- 532 Hide all of the currently unselected instances
- 533 Unhide all instances
- 534 Indexed Polygon primitive functions (by object name)
- 535 Indexed Polygon primitive functions (by selected instance name)
- 537 Make a set of 6 cubical environment map images for an instance
- 538 Verbosely describe the attributes of one ore more instances (select by name)
- 539 Verbosely describe the attributes of all currently selected instances
- 540 Make a planar reflectance map image for an instance
- 541 Break apart object by specific surface name
- 542 Break apart object by all assigned surfaces name
- 543 Explode an object into multiple objects, each with one polygon
- 544 Delete the selected polygons
- 545 Convert a solid object into polygons (by object name)
- 546 Convert a solid object into polygons (by selected instance name)
- 547 Convert an object into a triangulated mesh (by object name)
- 548 Convert an object into a triangulated mesh (by selected instance name)
- 549 Move the currently selected objects to a new object
- 550 Refresh the currently active view window
- 551 Refresh all view windows
- 552 Display current view using bounding boxes
- 553 Display current view using fast wireframe
- 554 Display current view as proper wireframe lines
- 555 Display current view as shaded objects
- 556 Toggle the visibility of the orientation axes
- 557 Toggle the visibility of the view window grid
- 558 Set the view window grid size
- 559 Enable or disable the currently active view window
- 560 Select 4 view windows, all of the same size
- 561 Select 1 large view window and 3 small view windows
- 566 Display all views using bounding boxes
- 567 Display all views using fast wireframe
- 568 Display all views as proper wireframe lines
- 569 Display all views as shaded objects
- 570 Display all NURB patches using bounding boxes
- 580 Render the entire scene
- 581 Render the entire scene to a disk file
- 582 Render the currently selected instances
- 583 Render a specific area of a window
- 584 Describe the scene statistics
- 585 Describe statistics of the last rendering
- 586 Save the last rendered image to a file or the clipboard
- 587 View the last rendered image inside a window
- 588 View an image file located on disk
- 589 Convert an image file located on disk to another format
- 596 Print the last rendered image
- 597 Batch convert one or more image files to another format
- 598 Render an animation to a window or disk file
- 600 Tests of the various color models and procedural textures
- 601 5 poolballs on a pool table
- 602 A test of the soft shadows
- 603 A sphere and a polygon with various texturing options
- 604 A textured cube with interpolated vertex colors
- 605 A Volkswagon textured using various texture projections
- 607 Setup a scene to render a line of 3D text
- 608 Several spheres with texture mapped transparency
- 609 A black, chromed mechanical pencil made from NURB patches
- 610 Variations of superquadric ellipsoids
- 611 Variations of superquadric toroids
- 612 Tapered, twisted and scaled superquadrics
- 613 User defined primitives
- 614 Reflected mapped teapot and bump mapped cup (Bezier patches)
- 625 Cascade all open windows
- 626 Arrange icons
- 627 Close all open windows
- 628 Iconize all open windows
- 629 Bring the command window into view
- 630 Make the selector window visible
- 631 Hide or unhide the beginner's toolbar
- 632 Show or hide the rendering output window
- 633 Place the status bar at the top of screen
- 634 Place the animation window at the top of screen
- 635 Hide or unhide the animation window
- 650 Show the contents of the help file
- 651 Show the list of online tutorials and topics
- 653 Search for a help item
- 654 Show the help tutorial
- 655 Start/Stop the mouse-selectable help mode
- 656 Start/stop the button tool tips mode
- 658 Information about this application
- 659 Show the demo dialog box.
- 660 Show the Tip-of-the-Day dialog box.
- 661 Show the rendering speedups online tutorial.
- 662 Memory usage by this application
- 663 Read about upgrade info to the NuGraf Rendering System
- 700 Automatically detect and load in a 3d geometry file...
- 750 Export a 3D Studio file...
- 751 Export an Alias triangle file...
- 752 Export a DXF ASCII file...
- 753 Export a Lightwave file...
- 754 Export a Lightscape .lp file...
- 755 Export a Open GL C code file...
- 756 Export a POV-Ray v2.0 ASCII file...
- 757 Export a Quickdraw 3D file...
- 758 Export a Renderman RIB file...
- 759 Export a Strata StudioPro file...
- 760 Export a trueSpace scene file...
- 771 Export a Wavefront .OBJ file...
- 772 Export a VRML v1.0 or v2.0 ASCII file...
- 773 Export a Microsoft DirectX file...
- 900 Edit the currently selected instance
- 901 Rename the currently selected instance(s)
- 902 Delete the currently selected instance(s)
- 906 Apply a new surface definition to the currently selected instance(s)
- 907 Edit the surface assigned to the currently selected instance(s)
- 909 Selector window online help.
- 911 Open up all folders on the selector window
- 912 Close all open folders on the selector window
- 913 Add an empty folder to the selector window
- 914 Tile the selector window to the right of the view windows
- 915 Untile the selector window
- 916 Copy the currently selected instance(s)
- 917 Hide the currently selected instance(s)
- 919 Remove empty folders or folders with one child
- 920 Show or hide the animation icons on the selector window
- 1000 Add a new camera.
- 1001 Copy a camera definition.
- 1002 Delete a camera.
- 1003 Edit a camera.
- 1004 Rename a camera.
- 1020 Add a new light source.
- 1021 Copy a light source.
- 1022 Delete a light source.
- 1023 Edit a light source.
- 1024 Rename a light source.
- 1025 Change the ambient light source parameteres.
- 1026 Open the light creator and librarian.
- 1040 Add a new surface definition
- 1041 Copy a surface definition
- 1042 Delete a surface definition
- 1043 Edit a surface definition
- 1044 Rename a surface definition
- 1045 Open the surface (material) librarian.
- 1060 Add a new 2d bitmap texture definition
- 1061 Add a new 3d procedural texture definition
- 1062 Apply a transformation to a 3d procedural texture definition
- 1063 Copy a texture definition
- 1064 Delete a texture definition
- 1065 Edit a texture definition
- 1066 Rename a texture definition
- 1067 Open the texture librarian.
- 1080 Monochrome Wireframe Rendering Mode
- 1081 Color Wireframe Rendering Mode
- 1082 Hidden lines Rendering Mode
- 1085 Open GL Rendering Mode
- 1086 Z-Scanline (preview mode) Rendering Mode
- 1087 Preview scanline plus secondary ray tracing rendering mode
- 1088 Ray Trace (preview mode) Rendering Mode
- 1089 Z-Scanline Rendering Mode
- 1090 Scanline plus secondary ray tracing rendering mode
- 1091 Ray Trace Rendering Mode
- 1100 No shading. Do not perform any shading calculations.
- 1101 Flat shading. Only perform one shading calculation per polygon.
- 1102 Gouraud shading. Perform a shading calculation per polygon vertex.
- 1103 Smooth shading. Perform shading at every pixel.
- 1120 Fit the current view window to all Objects
- 1121 Fit the current view window to all Cameras
- 1122 Fit the current view window to all Lights
- 1123 Fit the current view window to all Objects + Lights
- 1124 Fit the current view window to all Objects + Cameras
- 1125 Fit the current view window to Everything
- 1132 Fit all view windows to all Objects
- 1133 Fit all view windows to all Cameras
- 1134 Fit all view windows to all Lights
- 1135 Fit all view windows to all Objects + Lights
- 1136 Fit all view windows to all Objects + Cameras
- 1137 Fit all view windows to Everything
- 1140 Center current view window at mouse click location
- 1141 Center current view window on the currently selected instances
- 1142 Center current view window on a named instance...
- 1143 Center all view windows on the currently selected instances
- 1144 Center all view windows on a named instance...
- 1180 Edit the instance's attributes.
- 1181 Edit the instance's light overrides.
- 1182 Hide the chosen instance and its children.
- 1183 Copy the instance and its children.
- 1184 Delete the instance.
- 1185 Rename the instance.
- 1187 Process the polygons of the instance.
- 1188 Verbosely describe the instance.
- 1189 Show the help for this popup menu.
- 2100 Save the current camera view
- 2101 Delete all previously saved camera views
- 2102 Choose a saved camera view from the list
- 2117 Delete a previously saved camera view from the list
- 2700 Show the main export options
- 2701 Show the geometry export options
- 2702 Show the material and texture export options
- 2703 Show the enables export options
- 2704 Show the bitmap export options
- 2705 Show the animation export options
- 12301 Show the bitmap background options
- 12302 Show the constant color background options
- 12303 Show the colormap background options
- 12304 Show the gradient background options
- 12305 Show the pattern background options
- 12707 Show the instance's current transformations
- 12708 Show the instance information
- 12709 Show the instance flags options
- 12710 Show the light override options
- 13920 Show runtime options
- 13921 Show runtime enable options
- 13922 Show runtime confirmation options
- 13923 Show ray tracing options
- 16680 \t'Rmouse: Popup'Selector Window
- 16681 \t'Previous'Go to previous instance at same hierarchy level
- 16682 \t'Next'Go to next instance at same hierarchy level
- 16683 \t'Step Up'Step up one level in the hierarchy
- 16684 \t'Descend'Descend one level in the hierarchy
- 16685 \t'Previous Branch'Skip to previous branch in hierarchy
- 16686 \t'Next Branch'Skip to next branch in hierarchy
- 16688 \t'Apply Surface'Apply a new surface to the selected entries
- 16689 \t'Edit Surface'Edit the surface associated with the selected entries
- 16690 \t'Compute Icon'Compute an icon for the current surface
- 16700 Display the geometry in the selector list box
- 16701 Display the camera names in the selector list box
- 16702 Display the light names in the selector list box
- 16703 Display the surface names in the selector list box
- 16704 Display the texture names in the selector list box
- 16730 Show the mesh export options
- 16731 Show the bitmap export options
- 16732 Show the color and material export options
- 16733 Show the output enables export options
- 16734 Show the animation export options
- 18000 \t'Animate On/Off'Start and stop animation recording
- 18001 \t'Current Frame'Current animation frame
- 18002 \t'Change Frame'Increment and decrement current animation frame
- 18003 \t'Goto Start'Goto frame # 0
- 18004 \t'Goto End'Goto the last frame of the animation
- 18005 \t'Play'Play animation
- 18006 \t'Previous Frame'Go to the previous animation frame
- 18007 \t'Next Frame'Go to the next animation frame
- 18010 \t'Animation Timing'Show the animation time options dialog box
- 18011 \t'Delete Key(s)'Delete one or more keys at the current frame
- 31001 \t'Render Functions'Selective rendering functions
- 31002 \t'Rendering Level'Choose the rendering level (wireframe, hidden line or hidden surface)
- 31003 \t'Shading Level'Choose the shading level (off, flat, gouraud or smooth)
- 31006 \t'Select Options'Select/picking options
- 31007 \t'Pan View Window'Pan window left/right, up-down
- 31008 \t'Zoom View Window In/Out'Zoom window in or out
- 31009 \t'Zoom View Window Region'Zoom window into a rectangular region
- 31010 \t'Center View Window'Center the window at mouse-click location
- 31011 \t'Fit View Window'Zoom one or all windows out to enclose parts of the scene
- 31014 \t'Open'Read in a NuGraf .bdf scene file
- 31015 \t'Save'Save out a NuGraf .bdf scene file to a specified filename
- 31018 \t'4 Views'Show and tile all view windows
- 31019 \t'Top View Window'Make the TOP view window active
- 31020 \t'Camera View Window'Make the CAMERA view window active
- 31021 \t'Front View Window'Make the FRONT view window active
- 31022 \t'Right View Window'Make the RIGHT view window active
- 31100 \t'Fast Wireframe Mode'Fast wireframe rendering mode.
- 31101 \t'Color Wireframe Mode'Color wireframe rendering mode.
- 31102 \t'Hidden Lines Mode'Hidden lines rendering mode.
- 31103 \t'Painters Mode'Painter's algorithm rendering mode.
- 31104 \t'Z-Buffer Mode'Z-buffer rendering mode.
- 31105 \t'Open GL Mode'Open GL rendering mode.
- 31106 \t'Preview Scanline Mode'Preview scanline rendering mode.
- 31107 \t'Preview Scanline + Ray Trace'Preview scanline + secondary ray tracing rendering mode.
- 31108 \t'Preview Ray Trace Mode'Preview ray trace rendering mode.
- 31109 \t'Scanline Mode'Scanline rendering mode.
- 31110 \t'Scanline + Ray Trace Mode'Scanline + secondary ray tracing rendering mode.
- 31111 \t'Ray Trace Mode'Ray trace rendering mode.
- 31120 \t'No Shading'No shading.
- 31121 \t'Flat Shading'Flat shading (one shading calculation per polygon).
- 31122 \t'Gouraud Shading'Gouraud shading (one shading calculation per polygon vertex).
- 31123 \t'Smooth Shading'Smooth shading (one shading calculation per pixel).
- 31148 \t'Zoom Region'Zoom window into a rectangular region
- 31149 \t'Undo Last Zoom-Region'Undo the last view window zoom operation
- 31150 \t'Zoom View Window In/Out'Zoom one window in or out
- 31151 \t'Zoom All Ortho Windows In/Out'Zoom all ortho windows in or out
- 31160 \t'Select'Select object using the mouse
- 31180 \t'Rotate Object X, Local Axis'Rotate selected objects around local X axis
- 31181 \t'Rotate Object Y, Local Axis'Rotate selected objects around local Y axis
- 31182 \t'Rotate Object Z, Local Axis'Rotate selected objects around local Z axis
- 31183 \t'Scale Object, Uniform'Scale selected objects uniformly along all local axes
- 31184 \t'Scale Object X, Local Axis'Scale selected objects along local X axis
- 31185 \t'Scale Object Y, Local Axis'Scale selected objects along local Y axis
- 31186 \t'Scale Object Z, Local Axis'Scale selected objects along local Z axis
- 31190 \t'Translate Object, Global Axes'Translate selected objects in XYZ, global world coordinates
- 31191 \t'Translate Object, Screen Axes'Translate selected objects parallel to screen
- 31192 \t'Translate Object, Local Axes'Translate selected objects along local axes
- 31194 \t'Translate Object, Local X Axes'Translate selected objects along local X axis
- 31195 \t'Translate Object, Local Y Axes'Translate selected objects along local Y axis
- 31196 \t'Translate Object, Local Z Axes'Translate selected objects along local Z axis
- 31200 \t'Pan View Window'Pan window left/right, up-down
- 31201 \t'Zoom View Window In/Out'Zoom one window in or out
- 31202 \t'Zoom All Ortho Windows In/Out'Zoom all ortho windows in or out
- 31203 \t'Zoom View Window Region'Zoom window into a rectangular region
- 31204 \t'Undo Last Zoom-Region'Undo the last view window zoom operation
- 31205 \t'Fit View Window'Zoom one or all windows out to enclose parts of the scene
- 31206 \t'Box'Add a box object to the scene
- 31207 \t'Cone'Add a cone object to the scene
- 31208 \t'Cylinder'Add a cylinder object to the scene
- 31209 \t'Disc'Add a disc object to the scene
- 31210 \t'Prism'Add a prism object to the scene
- 31212 \t'Rectangle'Add a rectangle object to the scene
- 31213 \t'Sphere'Add a sphere object to the scene
- 31214 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
- 31215 \t'Toroid'Add a superquadric torus object to the scene
- 31216 \t'Set Subdivisions'Set the global geometric subdivisions
- 31231 \t'Box'Add a box object to the scene
- 31232 \t'Cone'Add a cone object to the scene
- 31233 \t'Cylinder'Add a cylinder object to the scene
- 31234 \t'Disc'Add a disc object to the scene
- 31235 \t'Prism'Add a prism object to the scene
- 31236 \t'Add Text'Add an extruded TrueType font to the scene
- 31238 \t'Rectangle'Add a rectangle object to the scene
- 31239 \t'Sphere'Add a sphere object to the scene
- 31240 \t'Ellipsoid'Add a superquadric ellipsoid object to the scene
- 31241 \t'Toroid'Add a superquadric torus object to the scene
- 31242 \t'Set Subdivisions'Set the global geometric subdivisions
- 31250 \t'Move Light'Move a light
- 31251 \t'Light Outer Cone Angle'Change outer cone angle of spotlight
- 31252 \t'Light Inner Cone Angle'Change inner cone angle of spotlight
- 31253 \t'Set Light Fade-Off Distance'Change fade-off distance of point or spot light source
- 31254 \t'Edit Light'Edit the parameters of a light
- 31256 \t'Add Point Light'Add an omni-directional (point) light source
- 31257 \t'Add Directional Light'Add a directional (sun) light source
- 31258 \t'Add Spot Light'Add a spot light source
- 31259 \t'Lights Library'Show the lights library dialog box.
- 31260 \t'Delete Light'Delete a light
- 31270 \t'Move Camera'Move a camera
- 31271 \t'Camera Field-of-View'Change a camera's field-of-view
- 31272 \t'Dolly Camera In/Out'Dolly the camera In and Out
- 31273 \t'Tilt Camera'Tilt camera up-down, left-right
- 31274 \t'Point Camera At Selected Instances'Target the active camera towards the selected instances
- 31275 \t'Set Active Camera'Set the active camera
- 31276 \t'Edit Camera'Edit the parameters of a camera
- 31278 \t'Orbit Camera (Ctrl Key=Around Selected)'Orbit camera around Look-At location (trackball in perspective view)
- 31279 \t'Orbit Camera Vertically (Ctrl Key=Around Selected)'Orbit camera vertically around Look-At location (trackball in perspective view)
- 31280 \t'Orbit Camera Horizontally (Ctrl Key=Around Selected)'Orbit camera horizontally around Look-At location (trackball in perspective view)
- 31281 \t'Roll Camera'Rotate camera about view-vector
- 31282 \t'Add Perspective Camera'Add a new perspective camera
- 31284 \t'Delete Camera'Delete a camera
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